Demo (which lets you train up to complete the first "job", and execute the job) is available free.
https://store.steampowered.com/app/2564320/Private_Military_Manager_Tactical_Auto_Battler/
As the name implies, you used to be a soldier,a casualty of war, but someone dragged you out of the hellhole. You recovered, and mustered out. A couple years later, your little PMC is not doing well, but Control, your old contact at "The Company", needs some people he can trust, and he wants you to take out this warehouse. You have 3 weeks to hire a crew, train them up, handle any disciplinary issues, then send them in. The plan was already drawn up, and your little training shoothouse was based on the latest intel available (but setup with more and tougher enemies each week). Keep within the budget, fulfill bonus objectives to gain "trust" (which can be spent), buy equipment, hire more operators of different disciplines (breachers, pointmen, medic, marksmen, etc.) for different jobs, train them up with different daily schedules optimized for each guy's objectives. Spend time on "research" to open up new tactics, training, and more. How far can you go?
So far, the game looks interesting, as you don't move individual soldiers. Each "job" has the ops plan already set, but each segment of the ops there are options you can unlock, depending on equipment, training, and personnel. Breachers have breaching charges. Pointman can throw grenades. Marksman obviously has insta-kill rifles, medic can heal your wounded so they don't "die" on the job... Or you can buy the two front-guys flak jacket, riot shield, and of course, buy improved weapons (SMG? AR? AK? Shotgun? Old battle rifles?) and as each operator "level up" they gain special skills... And you can do dynamic vs. normal entry, decide to use a breaching charge or not, use a grenade or not, and so on. Try different tactical variations to achieve optimal outcome (everybody surviving the mission and objectives are accomplished). You can have extra personnel, who can be sent on "dispatch" missions (small jobs) for extra income. You also have personnel conflicts, which must be managed. Some personnel will demand that certain OTHER personnel be trained up to certain ratings in certain areas. If you can do that, you get bonus relationship and mood, but failure results in bad things.
Try the demo. I think it's pretty interesting way to tell a story from random elements that fits together.
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